Player's Guide — Testnet Live

Cyber Heist

A persistent idle-heist game on Bitcoin L1. Send your cyberpunk cat operative on missions, earn CHIP tokens, and build the most powerful crew on-chain.

5,000 Gen 0 Operatives
100M CHIP Hard Cap
5 Factions
12 Smart Contracts
BTC L1 No Sidechain

01 What Is Cyber Heist?

Cyber Heist is a persistent idle-heist game running entirely on Bitcoin. You own a cyberpunk cat operative NFT, stake it into missions, and earn CHIP tokens while you're away. The strategy comes from choosing your risk level, managing your gear, and deciding when to upgrade your stats.

Everything runs on real Bitcoin — every mission result, every token mint, every level-up — provably on-chain. No sidechain, no bridge, no trust-me-bro.

The Big Idea

Most blockchain games died because they were built on a single token. If the token dumps, the game collapses. Cyber Heist has two independent economies: CHIP (the in-game token you earn by playing) and sats (the services economy paid in real Bitcoin). If CHIP crashes, the sats revenue continues. If sats rise with BTC price, so do game earnings.

AspectToken-Only GamesCyber Heist
Revenue sourceToken sales onlySats-denominated services + token
Entry barrierMust buy tokenFree (first mission requires 0 CHIP)
If token crashesGame collapsesSats revenue unchanged; level-ups get cheaper → more burns
Inflation controlScheduled halvings (predictable, gamed)Six live burn sinks driven by player progression

02 Core Game Loop

The entire game is one repeating loop. A typical daily session takes 2–5 minutes — exfiltrate, pick up rewards, re-infiltrate, done. CHIP earns while you're away.

🎴
STAKE
Lock operative NFT
🏴
INFILTRATE
Choose a mission
💰
EARN
CHIP per block
🚀
EXFILTRATE
Collect + risk roll
😴
REST
Fatigue cooldown

Player States

StateWhat's happeningWhat you can do
🏠 IdleNo operative stakedStake your operative NFT
BankedOperative ready and waitingInfiltrate a mission, level up, equip gear, use items
🔒 InfiltratedIn mission — earning CHIP every Bitcoin blockWait, early exit (with 50% slash), buy insurance
FatiguedPost-mission cooldownWait it out, or use a Stimpack to skip instantly

Heist Power — How Your Earnings Scale

Your share of the global CHIP emission depends on your Heist Power relative to all other active players. More power = more CHIP per block.

FactorHow it contributes
Operative Rarity1× (Common) up to 3× (Legendary)
Mission choiceHigher-risk missions have higher reward multipliers
cpMOTO stakingStake LP tokens alongside your operative for a boost (diminishing returns prevents whale dominance)
Hacking stat+0.2% per level
EquipmentBonuses from equipped gear

Early Exit

If you leave a mission before the lock duration expires, you take a 50% slash on your pending CHIP (that CHIP is burned forever). Choose your missions wisely.

Fatigue Cooldown

After exfiltrating, your operative enters fatigue for a number of blocks proportional to how long the mission lasted. Your Muscle stat reduces this by one block per level. A Stimpack skips it entirely.

03 The 5 Factions

Every operative belongs to one of five factions. Faction is a visual trait — it affects your operative's appearance but not their base stats (those come from rarity and your leveling choices).

Faction 1

Street Cat

Alley Tabby

Underground anarchist hackers. Hoodies, spray-paint patches, neon green goggles. Built on the streets, wired from the gutter.

Faction 2

Corp Cat

Siamese

Ex-corporate double agents. Sharp suits, chrome shoulder pads, glowing circuit lapels. Cold, calculated, always three moves ahead.

Faction 3

Syndicate Cat

Maine Coon

Organized crime cyber division. Crimson armor with gold trim, battle scars, heavy build. Powerful, loyal, and very dangerous.

Faction 4

Ghost Cat

Russian Blue

Off-grid phantom operatives. Stealth suit with holographic shimmer, partial invisibility, glowing cyan eyes. Silent, precise, untraceable.

Faction 5

Black Market Cat

Sphynx

Dark web merchants and fixers. Purple robes, circuit tattoos, half-mask, amber eyes. Shadowy, well-connected, always has what you need.

All 5 Visual Trait Dimensions

Every operative is unique. 5 factions × 8 augments × 5 backgrounds × 5 skins × 5 rarity tiers = 5,000 unique combinations. Traits are generated on-chain using a cryptographic hash of the Bitcoin block and your token ID — fully verifiable and tamper-proof.

TraitOptionsExamples
Faction5Street Cat, Corp Cat, Syndicate, Ghost, Black Market
Augment8Neural Implant, Cybernetic Eye, Bionic Arm, Spine Rig, Holo Mask, EMP Gauntlet, Data Jack, Optical Visor
Background5Neon Alley, Server Farm, Rooftop, Underground, Sky Bridge
Skin5Default, Chrome, Stealth, Neon, Void
Rarity5Common → Legendary

04 Rarity & Bonuses

Important: Rarity gives progression speed bonuses, not earnings multipliers. A Common and Legendary earn the same CHIP per block for the same Heist Power. Rarity makes you level up faster, recover from missions sooner, and find better loot. This keeps the game fair on secondary markets.

Common
60%
Max stat level 30 · No special bonuses
Uncommon
22%
Max level 35 · +5% XP gain
Rare
11%
Max level 40 · +10% XP · −5% fatigue
Epic
5%
Max level 45 · +15% XP · −10% fatigue · −5% lock time
Legendary
2%
Max level 50 · +20% XP · −15% fatigue · −10% lock time

05 Your Three Stats

Each operative has three stats that you level up over time by spending CHIP. You choose which stats to prioritize — there is no wrong answer, but each unlocks a different playstyle.

Hacking

+0.2% CHIP earning rate per level. More Hacking = more tokens per block every run.

💪

Muscle

−1 fatigue block per level. More Muscle = less downtime between missions = more runs per week.

👁

Stealth

−0.5% mission risk per level + +0.2% loot drop rate. More Stealth = safer missions with better loot.

Prestige (Coming Later)

Once you max all three stats, you can prestige — resetting your stats in exchange for a permanent +5% earning multiplier per prestige. The contract is built and deployed; the feature just needs to be unlocked.

06 Leveling Up

Level-up costs follow a simple formula: the new level squared, multiplied by 25 CHIP. 100% of the CHIP is burned permanently — it's gone from the supply forever. The higher you go, the more deflationary pressure you create.

Level 1
25
25 total
Level 5
625
1,375 total
Level 10
2,500
6,875 total
Level 20
10,000
35,375 total
Level 30
22,500
116,375 total
Level 50
62,500
532,375 total

Costs shown per stat level in CHIP. All burned permanently.

Upgrade Chip item: Occasionally drops from missions. Apply it before leveling up for a 20% discount on that level's cost.

07 Missions & Episodes

Missions are the core of the game. They're grouped into Episodes, each with a cyberpunk theme and increasing difficulty. All past episodes stay accessible — you can always grind earlier missions for guaranteed income.

Mission Parameters

ParameterWhat it means
Required HackingMinimum Hacking stat your operative needs to enter
Lock DurationHow many Bitcoin blocks you're committed (~10 min/block)
Reward MultiplierScales your CHIP earnings — higher risk missions pay more
Repeat MultiplierAfter your first clear, repeat runs earn less (default ~50%)
Risk% chance of losing 20% of your pending CHIP when exfiltrating
Loot TableWhich items can drop when you successfully exfiltrate
Entry FeeCHIP cost to enter (if any) — burned

First Clear vs. Repeat Runs

Your first time clearing a mission earns at the full reward multiplier. Every repeat run earns at the reduced rate (around 50%). New episodes bring new first-clears with full earnings — this is how content progression rewards exploration without locking you out of anything.

Episode 1 — Current Missions (Testnet)

Safehouse Entry Point

Hacking required: 0
Lock: ~1 day
Risk: 0%
Multiplier: 1.0×
Entry fee: Free

The Grid

Hacking required: 5
Lock: ~2 days
Risk: 5%
Multiplier: 1.5×

Bitcoin Core

Hacking required: 10
Lock: ~3 days
Risk: 10%
Multiplier: 2.5×

Testnet Maze Hard

Hacking required: 10
Lock: ~1 day
Risk: 15%
Multiplier: 2.5×

Episode Roadmap

EpisodeThemeHacking RequiredRisk RangeEntry Fees
Ep. 1 Street LevelUnderground networks0–40–5%Free
Ep. 2 Corporate BreachMegacorp infiltration5–95–20%50–200 CHIP
Ep. 3 Deep NetBeyond the firewall10+10–40%500+ CHIP

New episodes drop every ~8 weeks alongside Battle Pass season launches. Each one has 5–7 missions worth of fresh first-clear earnings.

08 Risk & Insurance

Higher-risk missions pay more, but when you exfiltrate you roll a dice. If it lands against you, 20% of your pending CHIP gets slashed and burned. The odds are on-chain — verifiable by anyone, never secretly adjusted.

Risk Tiers

TierSlash ChanceSlash AmountIntent
Safe0%Tutorial / Safehouse
Moderate5%20% of pendingRisk introduction
Dangerous10%20% of pendingStandard risk/reward
High-Risk20%20% of pendingExperienced players
Extreme40%20% of pendingMaximum reward seekers

Your Stealth stat reduces your effective risk level. High Stealth players can tackle dangerous missions with meaningful risk reduction.

Your Three Protection Options

OptionEffectCostHow to get it
🔵 Risk ReducerHalves your effective risk for one run500 CHIP to craft, or from loot / MintShopMission loot, crafting, Battle Pass rewards
🛡 InsuranceEliminates risk entirely for one run5,000 sats (~$5 at $100K BTC)Buy directly on the game page before infiltrating
⚡ Stack bothRisk Reducer first, then Insurance for extreme missionsCosts bothBest for high-value runs on Extreme missions

Why Insurance feels fair: You chose the risk level. The odds are public. Insurance is priced at a flat rate — it doesn't change based on how much you've spent or how close you are to a payout. It's an honest actuarial bet. Compare this to mobile games that secretly increase difficulty to force purchases — that is not what happens here.

09 Items & Consumables

Items drop from missions and can be purchased from the MintShop. They give you single-use boosts to help manage the game more effectively.

💉

Stimpack

Instantly clears your fatigue cooldown. Skip the wait and run again immediately.

10,000 sats (~$10) or loot drop
🔧

Upgrade Chip

Apply before leveling up for a 20% discount on the CHIP cost.

Loot drop only

Overclock

Temporary +2% stat boost for 5 Bitcoin blocks.

Loot drop only
🔵

Risk Reducer

Halves your effective mission risk for one infiltration cycle.

500 CHIP craft, loot drop, or MintShop
📋

Blueprints

4 types (Neural Visor, Quantum Deck, Lead-Lined Fur, Solder-Iron Tail). Needed to craft equipment at the Chop Shop.

Loot drop only (higher missions)

Loot Drop Rates by Mission Risk

ItemSafe (Ep.1)ModerateDangerousHigh-RiskExtreme
Stimpack20%25%30%35%40%
Upgrade Chip15%20%25%25%30%
Overclock10%15%20%25%25%
Blueprint10%15%20%25%
Risk Reducer5%10%15%20%
Nothing55%25%0%0%0%

Stealth stat adds +0.2% to all drop rates per level. Equipment bonuses can push this further.

10 Equipment & Crafting

Operatives have four equipment slots. Each slot holds a craftable item that lasts for a set number of Bitcoin blocks before breaking. Equip gear before infiltrating to gain bonuses throughout the mission.

Four Equipment Slots

SlotItemLastsBonuses
👁 EyesNeural Visor~14 daysHacking, Loot luck, BP XP
⚔ WeaponQuantum Deck~28 daysHacking, earning rate
🧥 BodyLead-Lined Fur~10 daysMuscle, Stealth, lock reduction
🐾 TailSolder-Iron Tail~7 daysStealth, Muscle

Crafting at the Chop Shop

  1. Find a Blueprint item via mission loot drops
  2. Head to the Chop Shop
  3. Pay the CHIP crafting cost — 90% is burned, 10% goes to treasury
  4. Receive your equipment NFT (OP-721 standard)
  5. Equip it on your operative before your next infiltration

Equipment expires. Each piece tracks its remaining blocks. When it expires it's automatically unequipped — you'll need to craft or find another. Higher tiers last longer and have better stats.

Equipment sets are coming in a future phase — equipping a themed full set will grant a bonus beyond the individual item stats.

11 Battle Pass

Each season lasts ~30 days. Complete challenges and earn XP to unlock tiers of rewards. The free track gives CHIP and consumables to everyone. The premium track unlocks equipment, exclusive cosmetics, and better rewards.

Two Tracks

TrackCostRewards
🆓 Free TrackZero — available to allCHIP, consumables, basic cosmetics
Premium TrackSats (season-specific, ~$10–20)Equipment, exclusive cosmetics, significantly better rewards

How You Earn XP

XP TypeSource
Base XPEarned passively every block while your operative is infiltrated
Challenge XPCompleting specific objectives on the challenge board
Global XPLifetime challenge XP that accumulates across all seasons — never resets

Challenge Types

Delta

Progress Challenges

Track progress since BP activation. Example: "Complete 10 missions this season."

Bitmask

Variety Challenges

Track specific missions visited. Example: "Play all 3 mission types."

Discipline

Perfection Challenges

Track a counter that must not increase. Example: "Don't fail any missions this season."

Retroactive Premium

Forgot to buy premium? You can purchase it after the season ends and it retroactively unlocks all tiers you already reached. You never lose earned progress.

Global XP Milestones

Lifetime XPBadgeProfile Frame
10,000 XPVeteranBronze border
100,000 XPEliteSilver border
1,000,000 XPLegendGold border with glow

Subscribers are automatically enrolled on the premium track when they activate a new season — no separate purchase needed.

12 Subscription

A monthly subscription paid in sats (Bitcoin). It's aimed at serious players who want a persistent edge and the easiest game experience. It is not required for any core content — all missions, episodes, and crafting are free-to-play.

DetailValue
Price50,000 sats/month (~$50 at $100K BTC)
Duration~30 days (one block epoch)
Stackable?Yes — renewing while active extends your expiry

What You Get

BenefitDetails
⚡ +10% CHIP earningsApplied automatically at exfiltrate — calculated on-chain, not on trust
🌟 Auto BP PremiumEvery Battle Pass season auto-enrolls you at premium — no separate purchase
⚡ Subscriber badgeShown on leaderboard, crew roster, and your profile
🔒 Crew war slotGuaranteed reserved slot in weekly crew wars (Phase 4)
🚀 Priority sponsor queueProcessed first in batch exfiltrate runs

Non-custodial. Subscription payments go directly from your wallet to the treasury as a Bitcoin output in your transaction. The smart contract verifies it happened — it never holds your BTC. Same privacy and sovereignty as any on-chain Bitcoin transaction.

13 Crew System

Form a crew with up to 10 players. Crews compete on a weekly leaderboard based on how much CHIP members earned that week. The social pressure of crew competition is one of the strongest retention mechanics in gaming — data from games like Clash of Clans shows guild members play 3× longer than solo players.

Crew Basics

DetailValue
Max members10 wallets
FormationAny player can create (free)
Join modeOpen or invite-only (owner's choice)
Weekly resetEvery ~7 days
Trophy rewardsTop 3 crews each week earn a trophy badge

How Weekly Scores Work

  1. At the start of each week, a snapshot of each member's lifetime CHIP earned is taken
  2. At the end of the week, the delta (new total − old total) is calculated for each member
  3. All member deltas are summed = crew weekly score
  4. Top 3 crews are awarded a trophy badge on the leaderboard

Subscribers earn +10% CHIP which flows naturally into crew score — no special treatment required. It's an emergent advantage, not a hard rule.

Coming later: Crew wars contract, crew treasury (a shared CHIP pool), and Discord webhook integration. The game contract is already built to authorize a future crew wars contract with a single admin transaction — no redeployment needed.

14 Profile & Status

Your profile is your identity in the game. Earn badges from gameplay milestones, unlock cosmetic frames, and display your achievements on the leaderboard.

Profile Frames

FrameHow to get it
RookieComplete your first mission
VeteranComplete 100 missions
EliteComplete any Battle Pass season
LegendReach max prestige level (Phase 4)
SubscriberHave an active subscription
10K / 100K / 1M XPReach Global XP milestones via Battle Pass challenges

Achievement Badges

BadgeRequirement
⏰ Early AdopterPlayed during testnet
⭐ Prestige IFirst prestige
🐋 WhaleEarn 1,000,000 CHIP lifetime
💎 PerfectionistComplete 10 missions without any slash
🛡 Crew LeaderCreate a crew
🔥 Risk TakerComplete 50 high-risk missions
🛡+ Insurance MasterBuy 100 insurance policies

15 CHIP Token Economy

CHIP is the in-game token you earn by playing missions. It has a hard cap of 100 million tokens — no more will ever exist. Six independent burn sinks ensure that player progression continuously removes CHIP from circulation.

Supply Breakdown

AllocationAmount%Purpose
Game Emissions70,000,000 CHIP70%Earned by playing missions
Farm Emissions27,000,000 CHIP27%LP staking rewards
Premint3,000,000 CHIP3%Liquidity pool + operations

How CHIP is Emitted

The game emits 100 CHIP per block at 200 active players, scaling with a square root formula up to a hard cap of 1,000 CHIP/block. This means emission grows with the player base but can't spiral out of control. The farm emits a flat 10 CHIP/block separately.

Six Deflationary Burn Sinks

🔥
Level-Up
Every stat upgrade
100% burned
🔥
Crafting
Every equipment craft
90% burned
🔥
Claim Fee
Every exfiltrate payout
10% of 3% fee
🔥
Mission Risk Slash
If risk roll fails
20% of pending
🔥
Early Exit
Leaving mission early
50% of pending
🔥
Marketplace Listing
Per listing created
50 CHIP default

Self-regulating economy: If CHIP price falls, level-up costs become cheaper in USD terms, which incentivizes more leveling (more burns), not less. This is the opposite of games where a falling token price causes everyone to stop playing.

Claim Fee Distribution

When you exfiltrate and collect CHIP, a 3% fee is taken:

RecipientShare
Treasury80% of the 3% fee
Burned10% of the 3% fee (deflationary)
Dev wallet10% of the 3% fee

16 Staking & Farm

LP Farm

Separate from the main game. Stake cpMOTO/CHIP LP tokens to earn a flat 10 CHIP/block. No missions, no risk — pure yield farming. Deposit and withdraw anytime. Emergency withdrawal always available.

cpMOTO Staking in Game

You can also stake cpMOTO LP tokens alongside your operative NFT to boost your Heist Power. The boost uses a bonding curve with diminishing returns, so a player with 10× more LP tokens gets less than 2× the bonus. This prevents whale dominance.

CHIP Token Staking

Stake CHIP tokens for additional game boosts. The contract is deployed and admin-configurable — parameters will be tuned as the player base grows.

17 Roadmap

✓ Done

Phase 1 — Core Game

Full game loop, all 12 smart contracts, testnet deployment. 990 automated tests passing.

✓ Done

Phase 2 — Feature Set

Battle Pass, Equipment & Crafting, LP Farm, P2P Marketplace, Fusion, Lore NFTs.

🔵 Active

Phase 3 — Web2 Monetization Layer

Subscription contract, Crew social layer, Insurance system design, Daily engagement loop.

Planned

Phase 4 — Gen 0 NFT Mint

5,000 generative cyberpunk cat faction operatives. On-chain trait derivation. Art pipeline with layered compositing. MintShop launch.

Planned

Phase 5 — Mainnet Launch

Seed liquidity pool ($25K), token launch, ungate marketplace, community airdrop campaign.

Planned

Phase 6 — Engagement Features

Insurance contract, Episode 2 (Corporate Breach), streak protection, visible gap widgets, referral system.

Planned

Phase 7 — Crew Wars

Crew wars contract, weekly war resolution, crew treasury (shared CHIP pool), Discord webhooks.

Planned

Phase 8 — Mobile

Mobile companion app for 2-minute daily sessions on the go.

Built on Bitcoin. Powered by OPNet. Deployed on testnet. Ready for mainnet.

All 12 contracts are live on OPNet testnet since block 9967. Game is unpaused and playable today.


Cyber Heist — Community Player's Guide · Last updated April 2026 · v3.0.0-dev